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Automated Publishing for TTRPGs
Using itch.io's automation features for tabletop rpg publishing
Jul 10, 2021
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Andy Berdan
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Automated Publishing for TTRPGs
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February 2020
Imposing Features
Behind the Scenes, page imposition, zine layout, saddle stitching and more!
Feb 1, 2020
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Andy Berdan
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Imposing Features
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Automated Card Layouts
Behind the Scenes at Berdandy Studios
Feb 1, 2020
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Andy Berdan
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Automated Card Layouts
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January 2020
Difficult Teens
The decade in review
Jan 22, 2020
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Andy Berdan
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Difficult Teens
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August 2019
Adaptation
The good and bad of a temperate climate
Aug 23, 2019
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Andy Berdan
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Adaptation
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Community Accessibility on itch.io
I implemented a suspended-coffee style Community Copy program on itch.io — the intention being to lower the barrier to entry for people to play my…
Aug 15, 2019
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Andy Berdan
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Community Accessibility on itch.io
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April 2019
Introductions are in Order
In which we explore the values of Berdandy Studios and what we're doing here
Apr 12, 2019
•
Andy Berdan
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Introductions are in Order
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June 2017
Phase Prototyping
I'm sure this is not unique, but this is a prototyping model that I've developed, and very much works for me. The key is that all ideas live in a Phase…
Jun 3, 2017
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Andy Berdan
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Phase Prototyping
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May 2017
Pungeons & Flagons: The Story
This weekend, I published my first tabletop game, Pungeons & Flagons. It's a classic indie RPG, in the same genre as various story-heavy games, like The…
May 28, 2017
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Andy Berdan
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Pungeons & Flagons: The Story
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October 2016
The Priority Engine
or: "Gamifying Procrastination"
Oct 5, 2016
•
Andy Berdan
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The Priority Engine
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September 2016
Rediscovering a hobby
It all began with The Extraordinary Adventures of Baron Munchausen Somehow, I found the game during my wandering on the internet, and after purchasing a…
Sep 30, 2016
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Andy Berdan
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Rediscovering a hobby
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June 2016
Worldbuilding
Ideas can shift your entire world. Imagine you walked into a space -- a space that begins life as an empty box. The walls were blank. There were a few…
Jun 23, 2016
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Andy Berdan
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Worldbuilding
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